Roblox Corp. plans to help bring educational videogames to classrooms world-wide, part of its strategy to expand its mostly teen and preteen user base and play a role in the next evolution of the internet known as the metaverse.

Roblox, based in San Mateo, Calif., is expected to announce Monday that it has invested $10 million to help develop three games for middle-school, high-school and college students. Roblox, which is on mobile devices, computers and Microsoft Corp.’s Xbox system, had more than 47 million daily users in the third quarter, about half of whom are under the age of 13.

This post first appeared on wsj.com

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