The father-son relationship in Sony’s smash hit shows how important actors have become to video games. Its creators discuss their blockbuster success – and the future of gaming
In Los Angeles last month, Al Pacino walked on stage at the Microsoft theatre in front of an audience of video game developers and performers to present a trophy at the Game awards. Looking pleased but mildly baffled, and struggling to read his autocue, he announced the winner: Christopher Judge, for his performance as Kratos in the video game God of War: Ragnarök. Dressed in a sparkling gold suit, Judge enveloped a surprised-looking Pacino in a giant hug before embarking on a 10-minute acceptance speech. “I was the last actor in California to read for this role,” he says. “Back then, if I’d known it was for a video game, I might not have taken it. Boy, how things have changed.”
Back in the 00s, Sony’s God of War games were notable for several reasons – their jaw-dropping scale, the bite and immediacy of their combat, the sheer spectacle of their fantasy violence – but they were not exactly famed for their characters. Kratos, the protagonist, was an angry lump of muscle whose narrative arc mostly involved killing bigger and bigger things and getting more and more furious. So when Kratos and God of War returned in 2018 after a long hiatus, it was a surprise to find that not only had he left the realm of Greek mythology for Scandinavia, but he was now a widower, accompanied by a young son with whom he struggled to connect.